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0
votes
Won't Fix

Setting Animator's parameter does not work if prefab with animator was i...

Networking

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Apr 04, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open users project "BugSetAnimatorFloat.zip".2. Open and Play "SceneStart" scene.3. Open Console and Animator window... Read more

0
votes
Duplicate

GameObject with Sprite Renderer when OnBecameVisible/OnBecameInvisible d...

Scripting

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Apr 13, 2017

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Version/s: 5.5.2p4

Reproduction steps:1. Open the attached project;2. Open the scene "MainScene";3. Enter Play mode;4. Move Main Camera along x axis; A... Read more

0
votes
Fixed

AudioSource.time returns an incorrent value in WebGL player

Audio

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Apr 24, 2017

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Version/s: 5.5.2f1

Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Enter Play mode.4. Observe how AudioSource.time is equal to 0 ... Read more

1
votes
Won't Fix

in OnDestoy(), transform.position returns local position if an object is...

Scripting

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Apr 23, 2017

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Version/s: 5.5.2f1

Steps to reproduce:1. Open user attached project ("RoadBuilder")2. Create a cube and make it child of the terrain3. Add attached scr... Read more

0
votes
Fixed

Unity crashes when building a project for platform when platfform suppor...

Build Pipeline

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Apr 10, 2017

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Version/s: 5.5.2f1

Steps to reproduce:1. Open the attached project (Marsh-TakeTwo.zip)2. Click on Menu bar -> HoloToolkit -> Build Window -> B... Read more

9
votes
Postponed

Performance spikes when using Realtime GI and animating directional ligh...

Progressive Lightmapper

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Apr 02, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project2. Build scene in developer mode and attach Profiler3. Launch build and observe profiler ... Read more

1
votes
Fixed

AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...

Asset and Scene Management

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Jan 29, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open the attached project (GetMainAssetTypeAtPath Bug.zip)3. Click on Menu bar -> Test -> Test4. Observe... Read more

0
votes
By Design

Crash in scripting_array_length when using StructLayout attribute and in...

Scripting

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Apr 17, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open the project, attached by tester2. Select Main Camera in the scene3. In the Inspector, change values in the New... Read more

0
votes
Duplicate

Baked lighting shadow Artifacts when objects are further away from the c...

Global Illumination

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Apr 20, 2017

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Version/s: 5.5.1p4

Steps to reproduce:1. Create a new project2. Create a new scene3. Set the Directional Light to baked4. Set it to cast soft/hard shad... Read more

0
votes
Fixed

After 64 halos are rendered other halos are rendered in unexpected locat...

Shadows/Lights

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Apr 17, 2017

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Version/s: 5.5.2f1

Steps to reproduce:1. Open attached project2. Open "halos" scene3. Observe that only 64 halos are drawn correctly Expected result: h... Read more

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