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Worldspace canvas is not visible under occlusion culling
Reproduction steps: 1. Download and open the attached "My project.zip" project 2. In the Hierarchy window, select the "Main Camera" ... Read more
Public variable's value is unable to be changed when it's above a Custom...
How to reproduce: 1. Open the user's attached project "BugReport.zip" 2. Select "Test" in the Hierarchy window 3. In the Inspector w... Read more
[2D][Sprite Editor] Instantiated default assets can be edited in sprite ...
[2D][Sprite Editor] Instantiated default assets can be edited in sprite editor Instantiated default assets can be editted in sprite... Read more
[macOS] Letterbox background changes color when resizing the Player window
How to reproduce: 1. Open the user-submitted project 2. Open the Project Settings window and navigate to Player settings (Edit > Pr... Read more
[UIR] Text opacity doesn't change when it has outline or shadow
Reproduction steps: 1. Open the user's attached "UITK_TextIssues.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps: 1. Open the attached project "PerformanceTest.zip" 2. Open "Loader.unity" Scene 3. Enter Play Mode 4. Click "Lo... Read more
AssemblyUpdater fails if Unity editor has spaces in its path
Reproduction steps: 1. Create a new project 2. Import the asset from the Asset Store (link provided in description) 3. Observe the c... Read more
[Physics] Articulation Drive force limit uses impulse values rather than...
Steps to reproduce: 1. Create new project (Or just open attached one and enter play mode) 2. Create 2 Articulation bodies, make o... Read more
position of advanced dropdown changes everytime call show()
1. open attached project 2. Click Bug/Reproduce repeatedly expected result: advanced dropdown opens at the same position actual re... Read more
[WebGL ]WebGL builds fail if external debug symbols option is used.
Steps to reproduce: 1. Open default project in Editor 2. Switch platform to "WebGL". 3. Open "Build Settings" and disable "Developme... Read more
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