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[VFX] [Mac] Changing the "Capacity" of VFX particle to 0 causes the edit...
Setting the max particle capacity to 0 causes the editor to freeze Steps to repro:1. Create anew HDRP template project.2. Project Wi... Read more
[URP] VFX Particle Output node throws compilation error when View Direct...
To reproduce:1. Open attached project ("case_1232890.zip")2. Open Assets > "Test" Visual Effect Asset3. Observe the Console Expec... Read more
[Mesh Output] The default shader for mesh outputs is not updating the no...
Repro steps:1. Create a new mesh output2. Observe that it is missing the texture field3. Copy-paste the output (or assign a differen... Read more
[VFX Graph] Editor throws NullReferenceException in the console when a n...
On creating New Node from "Output Mesh Node" in VFX Graph editor throws NullReferenceException in the console, refer the attached vi... Read more
[VFX] Deleting a property in Spawn System section causes editor to freeze
Deleting a property in Spawn System section of the VFX graph causes the editor to freeze Steps to repro:1. Create anew HDRP template... Read more
Crash on VFXParticleSystem::RenderQuadIndirectCommand right before playi...
Reproduction steps:1. Open the attached project ("1232862.zip")2. Update or downgrade URP and VFX and close the project3. Reopen the... Read more
[Motion Vectors] Movecs don't work with MSAA in Forward rendering
Repro steps:1. Import the attached project.2. Open the MSAA scene3. Enter Play mode and observe the motion vectors working4. In the ... Read more
[VFX] ArgumentException and Serialization errors are thrown on importing...
Steps to reproduce:1) Create a new project2) Window > Package Manager > Install Visual Effect Graph3) Import VisualEffectGraph... Read more
[Visual Graph] ArgumentNullException is thrown on creating a Category no...
On creating "Category" Node under New Visual Graph throwing ArgumentNullException, refer attached video and Stack Trace Steps to rep... Read more
[Output] Setting a property to `none` does not unassign its last value.
Repro steps:1. Add a default particle system to the scene2. Open the VFX and in the output set it's texture to None3. Observe that t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default