Search Issue Tracker
Fixed in 10.1.X
Votes
0
Found in [Package]
7.3.1
Issue ID
1233463
Regression
No
[Mesh Output] The default shader for mesh outputs is not updating the node when a mesh output is first created
Repro steps:
1. Create a new mesh output
2. Observe that it is missing the texture field
3. Copy-paste the output (or assign a different shader and then re-assign the default one)
4. Observe the texture field is visible
Expected outcome:
The texture field to be visible when the output is first created
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Add comment