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Input System - After package install the update/switch and restart promp...
When adding the new input package a prompt appears to change the input system Unity is using. If you decide to change the input syst... Read more
[Input System] PS5 controller is not supported on desktop platforms and ...
How to reproduce: 1. Create a new Unity project and import the Input System package 2. Connect a PS5 controller 3. Open Window > Ana... Read more
[iOS] Controller is not recognized if pairing is done before starting Un...
Steps to repro: 1. Build iOS project with SimpleDemo_UsingActionAsset scene 2. Run on iOS device where DualShock is already paired 3... Read more
New Input System Press Trigger callback is blocked when Tap interaction ...
To reproduce: 1. Open attached project ("case_1215143.zip") 2. Press Play and focus the Game View 3. Hold the "Shift" button for a f... Read more
Issues reordering actions in action map editor
-error: there are issues trying to reorder actions in the map editor -repro: --open an action map (either attached project or make ... Read more
[Input System] Virtual Mouse and system mouse position is desynchronized
Steps to reproduce: 1. Open the attached project (case_1234316.zip) 2. Connect any Gamepad 3. Enter Play Mode 4. Move the cursor usi... Read more
[Mobile][Input System] On-screen buttons only work on specific devices
Reproduction steps: 1. Open project "DownDrill.zip" 2. Open Scene "DownDrillMain" 3. Build and Run on Android Expected result: Butt... Read more
[macOS] D-pad upper left corner is not logged with the Xbox controller
Reproduction steps: 1. Open the attached “Controller Bug.zip” project 2. Connect the Xbox controller via Bluetooth and enter Play ... Read more
[Mobile] OnEndDrag not being called when there are at least 2 touches on...
How to reproduce: 1. Open the attached "InputSystem_Warriors_Project.zip" Project 2. Build and run it to an android device 3. Drag t... Read more
AddStateChangeMonitor throws IndexOutOfRangeExceptions when executing mu...
How to reproduce: 1. Open the attached project 2. Click Window -> General -> TestRunner 3. Switch to PlayMode tests 4. Run GraphicsS... Read more
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