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Found in [Package]

preview.6 - 1.0.0

Issue ID




New Input System Press Trigger callback is blocked when Tap interaction is above in the list

Package: Input System


To reproduce:
1. Open attached project ("")
2. Press Play and focus the Game View
3. Hold the "Shift" button for a few seconds and release it
4. Observe the Console window

Expected result: "PressInteraction performed" is printed once when the button is pressed and once after it is released
Actual result: "PressInteraction performed" is printed twice when the button is released

Reproducible in: 2019.3.8f1, 2020.1.0b4, 2020.2.0a5
Could not test in: 2017.4.39f1 (No Package Manager), 2018.4.20f1 (Due to errors in the project)

Reproducible in package versions: 0.2.10, preview.6 - 1.0.0
Could not test in package versions: 0.1.2, 0.2.8 (Due to errors in the project)

1. Callbacks seem to get duplicated
2. The behavior is inconsistent between different package versions, see the attached picture with full sequences in the edit ("Diff-Versions.png")

  1. Resolution Note:

    The project has an interaction setup on both the action and the left shift binding. These are *combined* -- leading to surprising behavior here. This is on us to make this clearer and more evident in the UI.

    If one of the setups is removed and a Tap stacked on top of a Press is left, the setup behaves as expected in 1.0. If left shift is pressed, a Tap is started. If left shift is held for longer than tap time, the Tap is canceled and a Press is started and performed. If left shift is released within tap time, a Tap is performed and Press isn't touched.

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