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Input System - After package install the update/switch and restart promp...
When adding the new input package a prompt appears to change the input system Unity is using. If you decide to change the input syst... Read more
[Input System] PS5 controller is not supported on desktop platforms and ...
How to reproduce: 1. Create a new Unity project and import the Input System package 2. Connect a PS5 controller 3. Open Window > Ana... Read more
[iOS] Controller is not recognized if pairing is done before starting Un...
Steps to repro: 1. Build iOS project with SimpleDemo_UsingActionAsset scene 2. Run on iOS device where DualShock is already paired 3... Read more
New Input System Press Trigger callback is blocked when Tap interaction ...
To reproduce: 1. Open attached project ("case_1215143.zip") 2. Press Play and focus the Game View 3. Hold the "Shift" button for a f... Read more
Issues reordering actions in action map editor
-error: there are issues trying to reorder actions in the map editor -repro: --open an action map (either attached project or make ... Read more
The value of the "Select" button is shown as 0 in the Input Debugger whe...
How to reproduce: 1. Open any project with Input Systems package 2. Open Windows → Analysis → Input Debugger 3. Press the “Select... Read more
[Input System] Touch is not registered when button is pressed at the sam...
How to reproduce (mobile): 1. Open the attached project "ButtonIssue.zip" 2. Build and Run on Android 3. Press and hold any red s... Read more
[New Input System] Input reports EnhancedTouch delta Position(0,0) when ...
How to reproduce: 1. Open the “IN_71593” project 2. In the Build Settings select the Android Platform 3. In the “Run Device” drop... Read more
[Mobile] OnEndDrag not being called when there are at least 2 touches on...
How to reproduce: 1. Open the attached "InputSystem_Warriors_Project.zip" Project 2. Build and run it to an android device 3. Drag t... Read more
AddStateChangeMonitor throws IndexOutOfRangeExceptions when executing mu...
How to reproduce: 1. Open the attached project 2. Click Window -> General -> TestRunner 3. Switch to PlayMode tests 4. Run GraphicsS... Read more
All about bugs
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Latest issues
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- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
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- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file