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Input System - After package install the update/switch and restart promp...
When adding the new input package a prompt appears to change the input system Unity is using. If you decide to change the input syst... Read more
[Input System] PS5 controller is not supported on desktop platforms and ...
How to reproduce:1. Create a new Unity project and import the Input System package2. Connect a PS5 controller3. Open Window > Ana... Read more
[iOS] Controller is not recognized if pairing is done before starting Un...
Steps to repro:1. Build iOS project with SimpleDemo_UsingActionAsset scene2. Run on iOS device where DualShock is already paired3. N... Read more
New Input System Press Trigger callback is blocked when Tap interaction ...
To reproduce:1. Open attached project ("case_1215143.zip")2. Press Play and focus the Game View3. Hold the "Shift" button for a few ... Read more
Issues reordering actions in action map editor
-error: there are issues trying to reorder actions in the map editor -repro:--open an action map (either attached project or make ne... Read more
No On Hover Behaviour on +'s in Input Actions Editor
Steps to reproduce: Open a Unity Project Create a new Input Action Asset via GameObject > Create > Input Actions Open the Inpu... Read more
[Input System] Touch is not registered when button is pressed at the sam...
How to reproduce (mobile):1. Open the attached project "ButtonIssue.zip"2. Build and Run on Android3. Press and hold any red square ... Read more
Inconsistent character movement observed in Standalone Build with PS4 co...
Reproduction steps:1. Open the attached project "ReproProject"2. Connect a PS4 controller model CUH-ZCT1H or CUH-ZCT1E3. Build a Sta... Read more
[Mobile] OnEndDrag not being called when there are at least 2 touches on...
How to reproduce:1. Open the attached "InputSystem_Warriors_Project.zip" Project2. Build and run it to an android device3. Drag the ... Read more
AddStateChangeMonitor throws IndexOutOfRangeExceptions when executing mu...
How to reproduce:1. Open the attached project2. Click Window -> General -> TestRunner3. Switch to PlayMode tests4. Run Graphic... Read more
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