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Under Consideration for 1.7.X, 1.8.X

Votes

5

Found in [Package]

1.7.0

1.8.1

Issue ID

ISXB-819

Regression

No

[New Input System] Input reports EnhancedTouch delta Position(0,0) when the screen refresh rate is set to 60 or higher FPS

Package: Input System

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How to reproduce:
1. Open the “IN_71593” project
2. In the Build Settings select the Android Platform
3. In the “Run Device” dropdown, select the desired device
4. Press Build And Run
5. In the Player select 60 FPS or higher
6. Touch the screen and make circles with your finger to print the values
7. Observe Red frames reporting touch.deltaPosition (0,0)

Expected result: Input does not skip frames and Touch.deltaPosition(0,0) is not outputted depending on selected Screen Refresh Rate and Application.targetFrameRate
Actual result: Input reports Touch.deltaPosition(0,0) and skips frames

Reproducible with: 1.7.0, 1.8.1 (2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13)

Reproducible on these devices:
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00611, Samsung Galaxy S24 Ultra (SM-S928B), Android 14, CPU: Qualcomm SM8650-AB Snapdragon 8 Gen 3, GPU: Adreno (TM) 750
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Dell XPS 15 9510, Windows 10 Pro (not always reliable reproduction)

Not reproducible on these devices:
VLNQA00410, Samsung Galaxy Z Fold3 5G (SM-F926U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

Reproducible with: Windows 10
Not reproducible on: No other environment tested

Notes:
- Reproducible in the Play Mode
- On Windows Standalone Player the issue occurs when 120 FPS is selected (keeping steps for Android since it’s easier and more reliable to reproduce)
- Can’t test on iOS (“Undefined symbols” error)

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