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SpriteAtlas sprite texture won't load if SpritePacker is disabled
Reproduction steps: 1. Open the attached project 2. Enter the Play Mode 3. Press 'Load' button in the Game View window Expected res... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps: 1. Open the attached project "PerformanceTest.zip" 2. Open "Loader.unity" Scene 3. Enter Play Mode 4. Click "Lo... Read more
NullReferenceException when creating a GameObject and calling it in Awak...
Reproduction steps: 1. Open the attached project ("1373010_Test21.2.0a11.zip") 2. Open Test Scene 3. Select the "Add Test Script her... Read more
Search results not highlighted when searching in UI Toolkit Debugger
Steps to reproduce: 1. Open a new project 2. Press File > Build Settings 3. Enter the context menu (3 dots) 4. Press 'UI Toolkit Deb... Read more
Speech Recognition is not supported error is thrown when setting Unity H...
How to reproduce: 1. Enable Speech Recognition on your machine 2. Set the Unity version to run as an administrator 3. Set the Unity ... Read more
Material properties being reverted upon script recompilation and reappli...
How to reproduce: 1. Open the user attached "Epitaph.zip" project 2. Open the "_ManagerScene" Scene from the "__Scenes" folder 3. Op... Read more
Custom Inspector PropertyField Foldouts do not stay collapsed when redra...
How to reproduce: 1. Open the attached project (CustomInspectorTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy, selec... Read more
[URP] The Advanced settings section is missing in the Inspector when sel...
How to reproduce: 1. Create a new URP project 2. In the Project windows select the "UniversalRP-HighQuality" Asset (found in the Ass... Read more
[ShaderGraph] Getting a smaller gradient than generated code example whe...
Reproduction steps: 1. Open the attached project "GradientIssue.zip" 2. In the Assets folder open "Gradient Example.shadergraph" Sha... Read more
Animator overwrites scripted values when loaded from Asset Bundle
How to reproduce: 1. Open the user's attached project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the newly ... Read more
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