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LIGHTMAP_ON keyword is still active when lightmaps are not used
How to reproduce: 1. Open the attached project "LightMapOffR.zip" 2. Open the "Scene" Scene 3. Open the Lighting window (Window > Re... Read more
Instantiating a Mesh with R/W disabled causes crash
Reproduction steps: 1. Open the attached project "ReadWrite.zip" 2. In Assets select KeyTypeA_1.fbx and enable Read/Write checkbox... Read more
Project hangs when QualitySettings.vSyncCount is set to 0 after invoking...
How to reproduce: 1. Open the user's attached "MinRepro" project 2. Enter the Play Mode in the "TestScene" Scene Expected result: T... Read more
ArgumentOutOfRangeException: StartIndex cannot be less than zero' is thr...
Reproduction steps: 1. Create a new Unity project 2. Import the attached 'dress_03.fbx' model to the project 3. In the Project windo... Read more
Shader variants take too much memory at runtime
The attached project has a shader with 30K vertex and 30K fragment variants. Only one variant is used at runtime. STR: 1. Make s... Read more
Project Window does not retain icon size setting if closed and reopened
Reproduction steps: 1. Create and open a new project 2. Select the "Project" tab 3. Maximize the icon size 4. Close the "Project" ta... Read more
HDRP: Enable both Light Layers and Decal Layers breaks Visual Environmen...
1. What happened When Light Layers and Decal Layers are both enabled on the HDRP Render Pipeline Asset, the visual environment in... Read more
Toggling the "Spatialize" flag on and off on a playing audio source caus...
How to reproduce: 1. Open the attached “OnAudioFilterReadTest_2020-3-37” project 2. Open the “SampleScene” 3. Select the “SimpleRepr... Read more
[Mac][Metal] Player freezes when VSync is turned on with Button OnClick(...
How to reproduce: 1. Open the attached “Vsync.zip” project 2. Open the “SampleScene” Scene 3. Build And Run 4. In the Player click t... Read more
Unlit Shader uses more than 100MB of memory when in Player
How to reproduce: 1. Open the attached project "Shader_Variant_Chunking_Repro.zip" 2. Open Assets/Scenes/Main.unity 3. Build And Run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object