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[Trail Module] Crash in BuildParticleLineSegment<0
Hard to repro, happens occasionally. Repro steps:1. Open Scene 21_TrailRenderer2. Ensure that "Simulate Layers" in the scene view ov... Read more
[Android] [Vulkan] PostProcessingV2 Ambient Occlusion gives heavily dist...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run project... Read more
[Windows] Menu items stay enabled even though operations aren't allowed
Steps to reproduce: 1. Create new project2. Without having anything selected, go to Component top menu and notice that all component... Read more
Editor lacks Render Loop Job call when using Frame Debugger to inspect d...
To reproduce:1. Open attached project2. Open Frame debugger3. Enter Play mode, check Frame debugger Loop Job calls4. Build for Andro... Read more
Crash on PrefabImporter::GenerateAssetData when reimporting Nested Prefab
How to reproduce:1. Open the attached "1051844_repro.zip" project2. Observe that it contains three prefabs forming a hierarchy:- "Pa... Read more
Lightweight Depth Pass doesn't support Alpha Clip
Lightweight Depth Pass doesn't support Alpha Clip 1. What happenedThe shadow/depth rendering on the lightweight rendering pipeline d... Read more
Togging XRSettings.enable causes crash when going from True -> False -> ...
https://ono.unity3d.com/unity/unity/pull-request/69657 Read more
Textures are corrupted in build when using DirectX 12 with Graphics Jobs...
To reproduce:1. Open user's attached project2. Build and run Expected: textures are not corrupted (check correct result in Editor's ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used