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Sprite 2D physicsShape is not set until 'Edit Physics Shape' tab is open...
To reproduce: 1. Open Project2. Set Sprite's MeshType to FullRect3. Drag sprite into scene4. Add PolygonCollider2D5. Notice the Poly... Read more
[TreeCreator] Error "NullReferenceException" are thrown when the main no...
1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Select Tree4. Select one of the branch group from the inspect... Read more
Editor crashes when entering/exiting play mode with a high number of Til...
Steps to reproduce:1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Enter play mode-- Unity crashes (if not, e... Read more
Animation binding m_AnchoredPosition.z fails to register property modifi...
To reproduce:1. Open project2. Select Canvas gameObject3. Open animation window4. Play 'OldAnim' and 'NewAnim' Expected: both clips ... Read more
The Bone Transform is reverted to the different point than the previous ...
Reproduction steps:1. Open the attached project "New Unity Project 1.zip";2. Open the included "scene.unity";3. Enter a play mode an... Read more
Unity fails to import a specific fbx file created with iClone 3DXchange
Steps to reproduce:1. Create a new project2. Import XChangeAvatar.fbx into the project3. Observe the materials folder is not created... Read more
[TextureCompression] Crunch compression errors not indicating which text...
How to reproduce:1. Open the "Crunch texture test.zip" project2. Open the "scene" scene3. Press Play4. Check the console for Crunch ... Read more
[scripting, patch] Boo.Lang reference missing from generated csproj
Reproduction steps:1. Create new Unity project2. Download the repository and add to Assets3. Re-import the assets4. Open script with... Read more
Vector3Int causes boxing and high memory allocation when used as key in ...
Reproduction steps:1. Download "BetterVector3Int.zip" project and open in Unity2. Select Window > Profiler > Memory3. Select T... Read more
[GLCore] Crash when using indirect args buffer as RWBuffer
How to reproduce:1. Download user provided project2. Open the project and change the graphics API to GLCore or launch the editor wit... Read more
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