Search Issue Tracker
Duplicate invocations when Enabling InputActions during handling an inpu...
How to reproduce: 1. Download and open the attached "FairyTaleDefender" project 2. Open the "Level_1" scene 3. Enter Play mode 4... Read more
[Android] Touch input is not recognized when button is pressed in the Pl...
Reproduction steps: 1. Open the attached project “TouchProject” 2. Build and Run on Android 3. Touch the button on the screen ... Read more
UI Click events ignored on nested child GameObjects when using the Input...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the scene “Assets/Scenes/SampleScene_OldInput.unity” 3. ... Read more
The context.interaction logs Multitap instead of Tap when clicked once
How to reproduce: 1. Open the attached "Multi-tap and tap input functionality (2019.3.15f1)" project 2. Open the Scenes/SampleScene ... Read more
Action binding path selection windows doesn't remember navigation state
-error: see title, it always sticks with Usage even if you navigated back -repro: --open attached project --open Input Action map i... Read more
[InputSystem] InputActionReference loses GUID when its action is moved o...
How to reproduce: 1. Open the attached 'project-1229145.zip' project 2. In the Hierarchy window select 'GameController' 3. In the In... Read more
[InputSystem] Reordering of ActionMaps in Input Action window fails and ...
How to reproduce: 1. Open attached project "InputTests.zip" (or create a new project and import Input System package) 2. In Project... Read more
[New Input System] Input is sometimes delayed when moving the mouse
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Open the Profiler Window (Window->Analysis->Profiler... Read more
New Input System doesn't print full debug information in the Inspector's...
Reproduction steps: 1. Open the attached "160386-DebugPointerOldInputSystem.zip" project 2. Open the "test" Scene 3. Enter the Play ... Read more
Events are not called in the order they were added when they are modifie...
How to reproduce: 1. Open attached project "InputSystemBug.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Press Spacebar 5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions