Search Issue Tracker

0
votes
Fixed

Particles invisible when using SMRenderer on build if UseMeshColors is s...

Visual Effects - Legacy

-

Apr 28, 2021

-

Version/s: 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps:1. Open attached project "SkinnedMeshRendererParticles.zip"2. Add "TestingScene" to Scenes in Build ("Scenes" fol... Read more

0
votes
Duplicate

Shader is not recompiled after making changes during Play Mode

Shader System

-

Apr 28, 2021

-

Version/s: 2018.4.23f1, 2019.1.0a13, 2019.4, 2020.3, 2021.1

How to reproduce:1. Open the user's attached "ShaderComp.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the "S... Read more

0
votes
Fixed

"ArgumentException: Unhandled type ScalableImage" error is thrown when D...

Package: UI Toolkit

-

Apr 28, 2021

-

Version/s: 1.0.0-preview.14

How to reproduce:1. Open the attached "1332393_Repro" project2. In the Project window double-click on the "NewUXMLTemplate" Asset3. ... Read more

0
votes
By Design

AssetPostprocessor.OnPostprocessPrefab() is not called when removing com...

Asset - Importers

-

Apr 28, 2021

-

Version/s: 2020.3, 2021.2, 2021.2.0a14

How to reproduce:1. Open attached project "OnPostprocessPrefabIssue-2021.2.zip"2. Select "Assets/Cube.prefab" in Project window3. Re... Read more

0
votes
Won't Fix

Exceptions are not caught with try-catch block when using AssetReference...

Package: Build Pipeline - Addressables

-

Apr 28, 2021

-

Version/s: 1.11.2

How to reproduce:1. Open the attached project's "case_1322452-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Inspe... Read more

0
votes
By Design

SpriteMask use GPU inefficiently in Play Mode

2D

-

Apr 28, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.1f1, 2021.1, 2021.2

Reproduction steps:1. Open attached project "New Unity Project (2)"2. Open Scene 'BenchmarkSpriteMask'3. Play Scene4. Observe GPU us... Read more

1
votes
Fixed

[WebGL] Index out of bounds exception is thrown when loading a NavMesh

AI Navigation

-

Apr 28, 2021

-

Version/s: 2019.4, 2019.4.23f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Make a WebGL build3. Open the built WebGL Player on a browser4. Inspect the Develope... Read more

0
votes
Fixed

Removing a sprite reference from the a Sprite Light

Package: Scriptable Render Pipeline Universal

-

Apr 28, 2021

-

Version/s: 11.0

To reproduce:1. On a Sprite Light with an assigned Sprite, remove the sprite.2. Observe the following error:UnassignedReferenceExcep... Read more

0
votes
Not Reproducible

Sprite Light doesn't update when Sprite reference PPU is changed

Package: Scriptable Render Pipeline Universal

-

Apr 28, 2021

-

Version/s: 11.0

The apparent PPU of the sprite on a sprite light doesn't update even though the Sprite PPU has been modified. To reproduce:1. Assign... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.