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Artifacts appear in HDRP PBR Accumulation when changing Viewport Rect at...
How to reproduce:1. Open the user's attached "HDRPPbrRepro" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. In the Hi... Read more
.Net Ping.Send() throws NotSupportedException
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected result: The Pings are ... Read more
[Android] Building app using "Ctrl + B" shortcut uses the last used conf...
Steps to reproduce:1. Open the attached project2. Open Build Settings window (File > Build Settings...)3. Check the "Build App Bu... Read more
[Android] "mali.instrumentation.graph.work: key already added" is spamme...
How to reproduce:1. Create a new project2. Open the Build Settings (File->Build Settings...)3. Switch Platform to Android4. Check... Read more
Light not visible on HDRP/Lit material in Hybrid Renderer when GPU Insta...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Preview the "Sphere" GameObject in the Scene View3. En... Read more
Visual Studio shows multiple instances of Unity
Steps to reproduce:1. Download and open the user's project "MultipleDebuggers.zip"2. Make sure only one instance of Unity Editor is ... Read more
A docked Editor window can't be resized when "autoRepaintOnSceneChange" ...
Steps to reproduce:1. Download and open the user's project "2021_2_DockedWindowCantBeResized.zip"2. Click on Window > Test Window... Read more
SerializeReference fields do not serialize any value when set with an in...
Reproduction steps:1. Open the attached project ("1329806R.zip")2. Open the "SampleScene" scene3. Add "BugScript" script to any Scen... Read more
UI Toolkit Live Reload errors on Editor Window after modifying uxml file...
Reproduction steps:1. Create a new project2. Right click the Project view and select Create > UI Toolkit > Editor Window3. Let... Read more
OnTriggerExit is not called when GameObject leaves Trigger through repar...
How to reproduce:1. Open the attached project "OnTrigger.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left