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OnTriggerEnter method does not call when project is opened in a later ve...
Reproduction steps: Open the user’s attached project (“Mail Most.zip”) Open the “PlayerController” and “PlayerScene” scenes Additive... Read more
Impossible to disable the "Missing Cloud ProjectID" warning which appear...
Reproduction steps: Create new project Add ProjectID in Services along with enabling Cloud Diagnostics (Edit > Project Settings… ... Read more
Timeline package requires built-in Audio package which is not replaceable
How to reproduce:1. Create a new empty Project2. Go into the Edit -> Project Settings -> Package Manager tab3. Turn on "Show D... Read more
VideoPlayer doesn't track preparation progress and stutters during trans...
Reproduction steps:1. Open the user attached "UnityTimelineXExample.zip" project2. Open the "VideoEditing" Scene3. Enter Play mode E... Read more
[XR] Crash on "OVRP_1_71_0:ovrp_UnityOpenXR_HookGetInstanceProcAddr" whe...
Reproduction steps: Open the user's attached project Enter Play mode Expected result: Play mode enteredActual result: Crash Reproduc... Read more
Unity 2022.2 cannot install Mars 1.5.0.
Synopsis Using Unity 2022.2 I tried to install Mars 1.5.0 by importing the latest version of the installer package as described belo... Read more
[HDRP] Package Cache warning is thrown on opening the project
Steps to reproduce: 1. Create an HDRP3D or HDRPSample3D project 2. Observe the console Actual result: "The package cache was invalid... Read more
Animation and Physics diverge from each other when using PlayableDirecto...
Reproduction steps:1. Open the attached ‘RootMotionRigidBodyTimeScaleBug' project2. Open the ‘SampleScene’3. Enter Play mode4. Obser... Read more
PointerDownEvent is not invoked when clicking a button
How to reproduce:1. Open the attached “UI Toolkit Bug Report” project2. Enter Play Mode3. Click on the “Click me!” button4. Observe ... Read more
Animator Integer state variable gets nulled when playing in builds
Reproduction steps:1. Open the user’s attached project2. Build And Run the project3. In the Player click the “Play“ button and wait ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed