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Won't Fix

Votes

0

Found in

2020.3.33f1

2021.3.6f1

2022.1.9f1

2022.2.0a18

2023.1.0a4

Issue ID

UUM-35493

Regression

No

Animation and Physics diverge from each other when using PlayableDirector with kinematic Rigidbodies and simulating at lower frequency

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Reproduction steps:
1. Open the attached ‘RootMotionRigidBodyTimeScaleBug' project
2. Open the ‘SampleScene’
3. Enter Play mode
4. Observe the Console

Expected result: No errors are in the Console
Actual result: Multiple ‘rigidbody.position assign attempt for ‘Cube' is not valid. Input position is { Infinity, 0.000000, 0.000000 }’ and 'Invalid worldAABB. Object is too large or too far away from the origin.’ errors are in the Console

Reproducible with: 2020.3.33f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0a18, 2023.1.0a4

Reproduced on: MacOS 11.6 (Intel)

Note: Issue is no longer reproducible when the ‘RigidBody’ component is removed from the ‘Cube’ GameObject and added to its parent or when there is no Playable Director component

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback here to help us prioritize.

    https://unity.com/roadmap/unity-platform/3d-characters-and-animation

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