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0
votes
Fixed

Editor crashes when painting tiles using the Tilemap Editor

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Jul 08, 2022

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Version/s: 2021.3.6f1, 2022.1.7f1, 2022.2.0a17, 2023.1.0a2

How to reproduce: Open the user-attached project (Platformer.zip) In the Hierarchy select the “Grid“ GameObject In the Scene view pr... Read more

0
votes
Fixed

[URP] Depth Pre-pass is always executed regardless of project/pipeline s...

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Jul 08, 2022

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Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the user's attached "DepthPrepassRepro.zip" project2. Open the "Repro" Scene3. Open the Frame Debugger (Win... Read more

1
votes
Fixed

Lights appear significantly brighter when using the Simple Lit shader

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Jul 02, 2022

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Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a2

Reproduction steps:1. Open the attached “SimpleLitDiff.zip“ project2. Open the “Repro” scene3. Compare the Lit and Simple Lit lights... Read more

0
votes
Won't Fix

Baked NavMesh with intersecting objects is deleted on save when Max Slop...

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Jul 08, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3, 2023.2.0a1, 2023.3.0a3, 6000.0.37f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the attached project ("NavMeshBug.zip")2. Open the Navigation window (Window -> AI -> Navigation)3. C... Read more

8
votes
Active

Crash on mono_class_inflate_generic_type_with_mempool when reloading dom...

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Jun 29, 2022

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Version/s: 2022.2.0a18, 2023.1.0a1

How to reproduce:1. Open the attached project (“IN-7238.zip)2. Click the right mouse button on Assets3. Click “Create/Assembly Defin... Read more

0
votes
By Design

WaitForSignal is called right after Update and before LateUpdate when Vu...

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Jul 08, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the user's attached "1304803-WaitForPriorFrame Subscription Point.zip" project2. Open the Player Settings (... Read more

0
votes
Won't Fix

FBX Custom Property Keyframe values show as "-infinity" when importing

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Jul 08, 2022

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Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the user-attached “TestAnimationPostProcess2020.zip” project2. Right-click on “FAR_CIN_020_L010.fbx” in the... Read more

0
votes
Fixed

Getting 'NullReferenceException' when Animator "Any State" transition ar...

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Jun 30, 2022

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Version/s: 2022.1.0a6, 2022.1.8f1, 2022.2.0a18, 2023.1.0a2

How to reproduce: Create new project Create any GameObject in Hierarchy window Open Windows > Animation > Animation Create New... Read more

0
votes
Fixed

SelectionBase doesn't work for meshes when the mesh is from an FBX

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Jul 01, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a2

How to reproduce:1. Open the user-attached “SelectionBaseBug.zip“ project2. Open the “SampleScene” Scene (Assets folder)3. In the Sc... Read more

0
votes
Fixed

[NavMesh] NavMeshObstacle placed near the edge of a NavMesh causes isola...

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Jul 07, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0b1, 2023.1.0a3

Steps to reproduce:1. Open SampleScene in the attached project ("TestNavMesh2.zip")2. Enter Play Mode3. Select the Scene View4. Sele... Read more

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