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[Android] EventSystem.Update() causes GC.Alloc on either quickly tapping...
Reproduction steps:1. Open the user's attached project "Test.zip"2. Add a UI component ("Slider", "Button" etc.) to the Canvas3. Ena... Read more
Shader parameter is not properly set in the Shadow Pass when using Globa...
How to reproduce:1. Open the attached project "ShadowBug.zip"2. Enter the Play Mode3. Observe the "Cube_Red" GameObject shadows Expe... Read more
Editor always reports to be running the latest Version after Skipping Ne...
Reproduction steps:1. Create a new empty Project with an older version2. If a Window about an available Update is not shown, Check f... Read more
Icons in the editor are blurry when Texture Quality is set to Half Res, ...
How to reproduce:1. Open the attached project "IconsBlur"2. Observe the Unity Editor Expected result: All icons in the Editor are hi... Read more
The question mark button in the Inspector leads to missing Manual pages ...
How to reproduce:1. Open any Unity project2. In the Project window, select any Asset3. In the Inspector window, click the small butt... Read more
[XR SDK][MockHMD] Errors appear when copying stereo view matrices from t...
Reproduction steps:1. Open attached project ("SetStereoViewMatrixBugReport.zip")2. Open "SampleScene"3. Make sure Render Mode is Sin... Read more
[XR SDK] CameraWorldToScreenPoint returns offset coordinates
Reproduction steps:1. Open the attached project ("1304082.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Select the "S... Read more
Shader using UsePass does not recompile when referenced shader is fixed ...
Steps: 1. Open attached project (ShaderBroken)2. Open Repro3 scene> All spheres renders red (correct)3. On ProjectView, open Brok... Read more
[Android] Resume causes GetAudioStreamVolume JNI exception
On Android, when resuming a Unity app, either after backgrounding the app or locking the phone, a GetAudioStreamVolume JNI exception... Read more
sincos instruction's platform dependent out of precision behaviour cause...
Reproduction steps:1. Open the attached project "ShaderTest.zip" from Google Drive (link in the edit)2. Open the "test]" Scene3. Go ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open