Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.28f1
2022.2.21f1
2023.1.3f1
2023.2.0a20
Issue ID
UUM-5579
Regression
No
Shader parameter is not properly set in the Shadow Pass when using Global Shader Keyword "Define"
How to reproduce:
1. Open the attached project "ShadowBug.zip"
2. Enter the Play Mode
3. Observe the "Cube_Red" GameObject shadows
Expected result: Shadows are on the ground "Plane" GameObject
Actual result: Shadows are on top of the Cube
Reproducible with: 2019.4.32f1, 2020.3.24f1, 2021.2.1f1, 2022.1.0a16
Notes:
- Reproducible in the Editor and in the Build
- If you're not seeing the issue try to disable "Cube_Green"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Providing a proper fix for this issue would tank shadow rendering performance too much. We'll do some refactoring later on and the issue will disappear.
Resolution Note (2023.2.X):
Providing a proper fix for this issue would tank shadow rendering performance too much. We'll do some refactoring later on and the issue will disappear.