Search Issue Tracker
[HDRP] Path tracing renders green channel from MaskMap texture as an ove...
How to reproduce:1. Open the user's attached "U - BUGREPORT [path tracing and materials MaskMap issue]" project2. Open the Scene "Bu... Read more
Deserialization of object is very costly in RestoreBackups -> RebuildMan...
Reproduction steps:1. Open attached project "bug_report.zip" and scene "TemplateScene"2. In Preferences window, enable Diagnostics -... Read more
Force applied on Articulation Body Component is inconsistent with inerti...
Reproduction steps:1. Open project "AMR-POC.zip2. Open Scene "TurtlebotInertiaTest"3. Enter Play Mode4. Press the up and down arrow ... Read more
[URP] Linear Color Space rendering is very bright when project is built ...
How to reproduce:1. Open the user's attached "2021.2.zip" project2. Open the "Sample Scene" Scene3. Go to File -> Build And Run4.... Read more
[Metal] Stencil Compare operation "Disabled" behaves as "Never" on Metal
Steps to reproduce:1. Open the attached project ("StencilBug.zip")2. Open "SampleScene"3. Observe GameView Expected result: White re... Read more
[Mobile] Unity freezes after yield return in Coroutine
Reproduction steps:1. Open the attached project "AssetLoadTest.zip"2. Open the Scene "main"3. Build and Run Expected result: The cub... Read more
[HDRP][DXR] A GameObject is not rendered when its Layer is 4th or higher...
How to reproduce:1. Open the attached "1345515_Repro" project2. Open the Scene "SampleScene"3. Inspect the cubes in the Scene/Game v... Read more
[Android] Display.systemWidth/Height value isn't updated when the phone ...
Reproduction steps:1. Open the attached user's project "SystemResFoldable.zip"2. Build the project on the device unfolded, notice th... Read more
[HDRP] Switching to DXR breaks the Scene's Baked Lightmap data
How to reproduce:1. Create a new HDRP project2. Look at the Lightmap data (Window -> Rendering -> Lighting Data -> Open Pre... Read more
[Android][URP][Vulkan] "RenderTexture.Create: Depth|ShadowMap RenderText...
Reproduction steps:1. Open the attached user's project "URPDepthBufferWarningIssue-2021.2.zip"2. Build for Android with Development ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons