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1
votes
Fixed

GameObject position changes during transitions in Timeline preview

Animation

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Nov 27, 2020

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Version/s: 2020.1, 2020.1.13f1, 2020.2, 2021.1

Reproduction steps:1. Open attached project "ObjectPosition.zip" and scene "01 StartOfGame"2. In Hierarchy window, select "Timeline"... Read more

0
votes
By Design

[Mobile] Rich Text is editable when "Allow Rich Text Editing" is disabled

Package: TextMeshPro

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Dec 11, 2020

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Version/s: 3.0.3

Reproduction steps:1. Open the attached project “Case956757_TMP”2. Build and Deploy to a device3. In the Build, tap on the Input Fie... Read more

0
votes
Fixed

Dot character is used as the thousands seperator in the Code Preview pan...

Package: UI Builder

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Dec 15, 2020

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Version/s: 1.0.0-preview.11

How to reproduce:1. Change the Decimal symbol in your OS to ',' (comma)2. Open the attached '1299536.zip' project3. In the Project w... Read more

0
votes
Fixed

Clicking on array elements while holding the control key shifts the arra...

Inspector Framework

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Dec 16, 2020

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Version/s: 2021.1.0a10, 2021.2

How to reproduce:1. Open the attached project2. In the hierarchy click on the object with a reorderabe list script attached to it3. ... Read more

0
votes
Won't Fix

Missing Assembly Definition References when updating Performance Test AP...

Package: Performance Test Framework

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Nov 28, 2020

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Version/s: 2.1.0-preview

Reproduction steps:1. Open attached user's project2. In Package Manager, update "Performance testing API" package to version 2.2.0-p... Read more

0
votes
Duplicate

InvalidOperationException errors thrown in console when multi selecting ...

Mesh

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Dec 16, 2020

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Version/s: 2017.4, 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a10, 2021.2

How to reproduce:1. Create a new project and open it2. Create 2 Cubes in the Hierarchy and select them both3. In the Inspector edit ... Read more

0
votes
Postponed

[UI Toolkit] Caret/Text cursor is offset after selecting text when tabs ...

Package: UI Toolkit

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Dec 01, 2020

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Version/s: 1.0.0-preview.13

How to reproduce:1. Open the attached project2. Open the "Bug Report" Window (Bug Report->TextField)3. In the "Bug Report" Window... Read more

0
votes
Fixed

Lightmap Static flag instead of Contribute GI in editor static flags

Inspector Framework

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Dec 09, 2020

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Version/s: 2021.1.0a2, 2021.1.0a9

Reproduction steps:1. Create an empty project2. Create a Cube and select it3. Press the dropdown arrow near "Static" in the Inspecto... Read more

0
votes
Fixed

Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents

AI Navigation

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Dec 09, 2020

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Version/s: 2019.4.9f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the project from edit "NavMeshAgentCrash.zip"2. Open Scene "SceneThatCrashes"3. Navigate "File" > "Build... Read more

0
votes
Fixed

UnityEditor.SelectionMode is missing Flags attribute

Scripting

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Dec 12, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.15f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached user's project ("SelectionModeMissingFlagsAttribute.zip")2. Open "SampleEditorScript.cs"3. Loo... Read more

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