Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.1.0-preview
Issue ID
1295863
Regression
Yes
Missing Assembly Definition References when updating Performance Test API package
Reproduction steps:
1. Open attached user's project
2. In Package Manager, update "Performance testing API" package to version 2.2.0-preview
3. Observe Console window
4. In Project window, select Assets\Plugins\GeometricVision\Tests\Tests.asmdf
5. In Inspector window, observe Assembly Definition References
Expected result: No console errors, no missing Assembly Definition References
Actual result: Console errors, missing Assembly Definition References
Reproducible with: 2.2.0-preview (2020.1.17f1, 2020.2.0f1, 2021.1.0a10), 2.4.1-preview (2020.1.17f1, 2020.2.0f1, 2021.1.0a10)
Could not test with: 2018.4.30f1, 2019.4.17f1 (compilation errors break project)
Notes:
1. Issue reproduces when updating package version 2.1.0 and prior to 2.2.0-preview and above.
2. To fix the issue, remove the missing Assembly Definition References, as well as Unity.PerformanceTesting.Editor from the Tests.asmdf asset. Then, add Unity.PerformanceTesting and Unity.PerformanceTesting.Editor and apply the changes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
Unfortunately, we can't fix this as it will lead to breaking everyone who has upgraded already.
To fix this locally after upgrading performance framework package update your assembly definitions using Unity.PerformanceTesting and Unity.PerformanceTesting.Editor references.