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GDI object count in the Task Manager keeps increasing when invoking Edit...
How to reproduce:1. Open the “Details“ tab of the Task Manager2. Enable the “GDI objects“ column by right-mouse-clicking any one of ... Read more
[URP] [APV] Crash on tlsf_free when generating lighting or opening a dif...
Reproduction steps:1. Open the attached “BugRepro“ project2. Open the “SampleScene”3. Open the Lighting window (Window > Renderin... Read more
Converting Output to Output Particle ShaderGraph Octagon/Triangle is imp...
Steps to reproduce: 1. Create a new graph 2. Convert Output to Output Particle ShaderGraph Octagon or Triangle Actual results: Outpu... Read more
Hierarchy filtering leaves all GameObjects gray when URP Opaque Texture ...
How to reproduce:1. Open the “URPEmpty6000.zip“ project2. Open the “SampleScene“3. Type “s“ into the Search box in the Hierarchy4. O... Read more
Autoconnect Profiler does not connect to the WebGL Player when the Unity...
Reproduction steps:1. Open the attached “WebGLProfilerConnect.zip” project2. In the Build Settings, make sure the WebGL platform is ... Read more
PointerUpEvent is not registered by VisualElement when DragAndDrop is used
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to Tests > Pointer Up Test3. Click on the gre... Read more
TextMeshPro emojis inherit tint values when placed after a <sprite> tag
How to reproduce:1. Open the attached “IN-81023” project2. Open the “SampleScene”3. Observe the Game view Expected result: None of t... Read more
A second "base" Camera shows a black background when MSAA is enabled in ...
How to reproduce:1. Open the “CameraBug.zip“ project2. Open the “SampleScene“3. Open the Game view4. Select the “Assets/Settings/Uni... Read more
Shader Graph Preview Variant Limit can be set to a negative value
How to reproduce:1. Create a new URP project2. Go to User Preferences -> Shader Graph 3. Try set the Preview Variant Limit to a n... Read more
Crash on "mecanim::animation::SeekClip" and the Animators methods execut...
How to reproduce:1. Open the “AnimRiggingOverrideControllerCrash“ project2. Open the “Assets>BugReport>BugReport_AnimationRigg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code