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[Backport] "The asset has been scheduled for reimport" error message is ...
How to reproduce: 1. Open the attached "1362268.zip" project 2. In the "Assets" folder right click on the "Fonts" folder 3. Select R... Read more
[Backport] Infinite loop not detected when importing ShaderGraph assets
Postprocessing materials and ShaderGraph assets can cause an infinite loop, where the same patch of assets is repeatedly imported an... Read more
"Open Reference For Grid Selection" help button opens non existing page
How to reproduce: 1. Open the attached project "IN_21788" 2. Open “SampleScene” Scene 3. Select "Grid" GameObject and open Tile P... Read more
Copy Path in the Editor doesn't copy the full path
How to reproduce: 1. Create a new project 2. In the Project window right-click on the Assets folder and click Copy Path 3. Check the... Read more
Application cannot be opened error on Pressing help icon in Profiler Window
1. Create a new Project 2. Open Window -> Analysis -> Profiler 3. Press the "?" Icon in the top right Expected result: No err... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce: 1. Install Visual Studio 2022 with all the required components for UWP; 2. Install Visual Studio 2022 Preview with... Read more
[Android][URP][OpenGLES3] Render Texture memory increases by 50% when us...
Steps to reproduce: 1. Open the attached project "1239000_2021.zip" 2. Switch to Android 3. Make sure that OpenGLES 3 is the sele... Read more
UI Builder window has very low frame rate when on macOS
Reproduction steps: 1. Open the provided project 2. Open "Window -> UI Toolkit -> UI Builder" 3. Move around the elements of the UI ... Read more
Build doesn't fail instantly when building with a different backend over...
How to reproduce: 1. Open the user's "TestBuildBugs" project 2. Go to "File" -> "Build Settings..." 3. Click "Player Settings..." 4.... Read more
"Failed to decompress file with brotli, uncompressCodeError” error appea...
How to reproduce: 1. Build And Run the user’s attached project on a mobile device 2. Press the “Start decompress” button 3. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map