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1
votes
Fixed

[IL2CPP] "Faster (smaller) builds" prevents connections when using the M...

IL2CPP

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Dec 13, 2021

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Version/s: 2021.2, 2021.2.5f1, 2022.1

Reproduction steps:1. Open the attached project "MirrorExample.zip"2. Add the Scene "Assets/Mirror/Examples/Tanks/Scenes/Scene.unity... Read more

0
votes
Not Reproducible

Compile and show code break Visual Studio Connection to Unity

CodeEditors

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Sep 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.2, 2022.1

Reproduction steps:1. Download and open the attached "Show Compiled Shader Code Bug.zip" project2. Select the "NewUnlitShader" shade... Read more

0
votes
Fixed

Ternary operation with implicit type conversion from byte returns incorr...

IL2CPP

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Nov 22, 2021

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Version/s: 2019.4, 2020.3, 2020.3.22f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "Webglconvertion.zip"2. Open "SampleScene" Scene3. Enter Play Mode4. Observe the resul... Read more

0
votes
Fixed

[macOS] Player window is scrambled with square artifacts for a few secon...

Metal

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Nov 26, 2021

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Version/s: 2020.3.23f1, 2021.2, 2021.2.2f1, 2022.1

How to reproduce:1. Open the attached project "resolution"2. Open the scene "SampleScene" (Assets/Scene/SampleScene.unity)3. Build a... Read more

0
votes
Won't Fix

System.Runtime.WindowsRuntime methods not generated properly in IL2CPP b...

IL2CPP

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Nov 25, 2021

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Version/s: 2019.4, 2019.4.32f1, 2020.3, 2021.2, 2022.1

Reproduction steps:1. Open project "TestProject.zip"2. Open the Build Settings window in File > Build Settings3. Set Platform to ... Read more

1
votes
By Design

Player movement lags when VSync is on

Physics2D

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Nov 05, 2021

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Version/s: 2021.1, 2021.1.28f1, 2021.2.0b16

Reproduction steps:1. Open the user's attached project2. Build the project3. Run the executable4. Start a new game5. Press the Escap... Read more

0
votes
Fixed

Compiler error 'no implicit conversion between lambda expressions' when ...

Scripting

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Oct 21, 2021

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Version/s: 2019.4, 2020.3, 2020.3.20f1

Reproduction steps:1. Open attached '1374811-sample' project2. Observe the Console Expected result: no errors are in the ConsoleActu... Read more

0
votes
Fixed

Editor crashes on "Transform::CountNodesDeep" when reimporting assets

Scene Management

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Dec 02, 2021

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Version/s: 2022.1, 2022.1.0b1

Reproduction steps:1. Open users attached project2. Reimport Assets/Advanced/MegaCityBuilding/Prefabs/Environment/Backdrop_Buildings... Read more

0
votes
Duplicate

Shader compiler results Shader precision as mediump when unchanging non-...

Shader System

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Nov 23, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.3f1, 2022.1

How to reproduce:1. Open the attached "case_1383035" project2. Select "Compile and show code" of the "Test" Shader in the Inspector3... Read more

0
votes
By Design

[Android][SRP] SRP Batcher draw call is not shown in the Frame Debugger ...

GLES

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Dec 09, 2021

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Version/s: 2019.4, 2020.3, 2021.1.28f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached user's project "TinyVRSRP_SRPBatcher.zip"2. Check to see that the "Assets/VRSRP.shader" is S... Read more

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