Search Issue Tracker
Decals are not rendered when using URP with Screen Space Decal(SSD) shaders
How to reproduce:1. Open the attached project("Easy Decal Test URP.zip")2. Click on a Decal3. In the Inspector change the shader to ... Read more
Should not be able to paste Markers on Timeline Control tracks
A Timeline Marker on a Control track is not supported/allowed, but you can copy/paste one from othernother track. This should not be... Read more
After switching URP material in Shader Graph's Graph Inspector, Property...
To reproduce:1. Open Shader Graph;2. In Graph Inspector, change Universal Material types (Lit, Sprite Lit, Sprite Unlit). Expected r... Read more
VFX Graph loses track of mouse pointer and opens node selection menu in ...
To reproduce:1. Open Visual Effects Graph;2. Attempt to add a new node by using mouseover + space Expected result: node selection me... Read more
[Shadergraph] Unassigned texture2D always appears as if mode is set to w...
Happens on master (481375fefe)Doesn't happen on 9.x.x/release (2ddf9def91) Repro steps:1. Create a new shadergraph2. Create a new Te... Read more
[Terrain Tools] Create New Terrain Gizmo creates a GameObject in the use...
Repro Steps:1. Install Terrain Tools into your project2. Open up Windows -> Terrain -> Terrain Toolbox3. Go to the Create New ... Read more
[Android] [WebGL] "Constant Pixel Size" Canvas UI Scale Mode has no eff...
Reproduction steps:1. Download and open the user-submitted project "UnityWebGLGyroscope2.zip"2. Build for WebGL3. Create a server us... Read more
Unknown error when loading corrupted Lightingdata Asset
Reproduction steps:1. Open the attached project "CannonFodder3StyleGame.zip"2. Load "Assets/Scenes/WhiteBox-Environment" scene if it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved