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Particle System isn't culled off-screen when the Culling Mode is set to ...
How to reproduce:1. Open the user-submitted project2. Open the scene "Sample Scene" and enter Play mode (Assets/Scenes/SampleScene.u... Read more
Longer Scaler Profile names go out of the"Scaler Profilers" section
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Adaptive Performance" Click the "Install Adap... Read more
[Linux] Mouse escapes the application window when using CursorLockMode.L...
Steps to reproduce:1. Open the “CursorLockedBug” project2. Build And Run the project3. Click and hold the right mouse button in the ... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more
Crash on EmitGizmoGeometry when creating a large amount of gizmos
Reproduction steps:1. Open the attached project “CrashRepro“2. Drag “Assets/gizmo.cs” to “Cube“ in the Hierarchy Expected result: Gi... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more
Crash on StackWalker::GetCurrentCallstack when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
All about bugs
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