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Scene with a custom prefab is marked as dirty when entering play mode an...
How to reproduce: 1. Open the attached 'project-1186849.zip' project 2. Enter and exit Play mode 3. Save the scene (notice that it i... Read more
[IL2CPP] SafeHandle.ReleaseHandle never called in player when handle is ...
Steps to reproduce: 1. Download attached project (SafeHandleRepro.zip) 2. Build an IL2CPP Standalone Build 3. Add a breakpoint in Te... Read more
No exception is thrown stating that a mesh has exceeded 65536 vertices w...
How to reproduce: 1. Open the attached 'Mein Kraft.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. Loa... Read more
File explorer dialog won't show shortcuts to folders when adding assets ...
How to reproduce: 1. Create a new shortcut of any folder you have laying around 2. Create a new Unity project and open it 3. In the ... Read more
Clicking away from the Inspector window after applying plugin import set...
How to reproduce: 1. Download a tester-attached plugin(assimp.dll) 2. Create a new Unity project 3. Import the plugin and select it ... Read more
[VCS] Resolve conflict window is automatically closed after resolving on...
How to reproduce: 1. Create a new project in your preferred workspace and connect it to Perforce 2. Create two new empty scripts and... Read more
Cloth External Acceleration is applied in local space instead of world s...
How to reproduce: 1. Open the attached 'project-1221805.zip' project 2. Enter Play mode 3. Observe the movement of both plane's Exp... Read more
Editor crash on GameObject::ActivateAwakeRecursivelyInternal when openin...
How to reproduce: 1. Open user attached project "CrashOnOpenProject.zip" Expected result: Project opens without crashing Actual res... Read more
[hlsl2glsl -> HLSLcc][iOS] HLSLcc Incorrect shader compilation result on...
How to reproduce: 1. Open the attached ShaderCompilationError.zip project 2. Build for iOS and deploy the Xcode project to the iOS d... Read more
[Android] App crashes when starting another activty while the app is in ...
Repro steps: 1. Open user attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Build and run the app on Android 4. Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion