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[Android] SceneManager.LoadSceneAsync takes longer time on 2017.2 and la...
How to reproduce:1. Open the attached "LoadSceneAsync" project2. Switch to Android platform and deploy to Android device (File -->... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps:1) Download user's attached project2) Build and run "test.unity" scene on an Android device3) Put the device on y... Read more
[Android] When Anti Aliasing is enabled Nexus 7 (Tegra 3) renders artifacts
Reproduction steps:1) Download and open user's attached project2) Build and run currently open scene (there are no scenes, just buil... Read more
[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce:1. Open attached project "TimeDeltaTime2.zip"2. Run on older Android OS (4.~)3. Lock screen while app is running4... Read more
HashSet.TrimExcess causes an increase in memory
Steps to reproduce:1. Open attached project2. Open "Test" Scene3. Enter Play mode4. Select "TrimExcess-3.5" in the hierarchy5. Toggl... Read more
[Android][IL2CPP][.NET 4.6] NotSupportedException raises when applicatio...
To reproduce: 1. Download and open attached "TestUnityIAP.zip" project.2. Build and run on any Android device.3. Check device logs v... Read more
[iOS] Player crashes at ActivateAwakeRecursivelyInternal() when loading ...
To reproduce:1. Open user's attached project2. Make sure that "bootstrap" scene is opened3. In the menu bar, click Build -> iOS P... Read more
Incorrect GI Lighting in Build when VR Support is enabled and Linear Col...
To reproduce:1. Open attached project;2. Open "Scene" scene;3. Enable VR (Edit > Project Settings > XR Settings);4. Build &... Read more
[Sprite packer] Specific set of sprites are packed non-optimaly
To reproduce:1. Open project2. Pack sprites Expected vs Actual: there should not be a lot of empty space in sprite atlas Reproduced:... Read more
Subequent Physics2D OverlapColldier calls result in performance degradation
To reproduce:1) Open attached project and scene2) Play it3) Press 'p' repeatedly Expected: The performance will stay consistent with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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