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Enabling/Disabling direct storage on windows default build profile is br...
Steps to reproduce: Open latest 6.5 or 6.4 editor Enable and disable the direct storage setting on the default windows build profile... Read more
Converting “SampleScene” to a Sub Scene throws “ArgumentException” error...
Steps to reproduce:1. Create new Unity project2. Install Entities and Entities Graphics package via Package Manager3. In Hierarchy c... Read more
NullReferenceException error is thrown during Addressables cleanup when ...
How to reproduce:1. Create a new URP project2. Install the Addressables package (com.unity.addresables) (Window → Package Management... Read more
"Assertion failed on expression CompareApproximately" error thrown when ...
How to reproduce:1. Open the attached project “IN-132774”2. Open the “SampleScene”3. In the Hierarchy, select the “TEST_OBJECT” Game... Read more
Search field loses its position when minimizing the Memory Profiler window
Steps to reproduce:1. Create new Unity project2. Install Memory Profiler via Package Manager3. Open Memory Profiler window (Window &... Read more
Missing link from a href when using Standalone App
Reproduction steps:1. Open the attached project "ReproProj"2. In top bar menu click “Standalone App > Start (Single Window)“3. Ob... Read more
[LinuxEditor] Auto Refresh fails to reimport and compile script changes ...
Reproduction steps:1. Create a new 3D project2. Create a new script in the Project window3. Open the created script in the selected ... Read more
[Editor] EditorWindow.mouseOverWindow isn't update when dragging the mouse
This break IMGUI Debugger's "Style Picker" UI. How to reproduce:1. Create a new project2. Open the IMGUI Debugger (Window → Analysis... Read more
UI Toolkit Label stops rendering text in a custom Editor window when usi...
How to reproduce:1. Open the attached “UIToolkitLabelTest.zip“ project2. Open the EditorTestLabel window (Window → EditorTestLabel)3... Read more
Validation message text overflows its background in Shader Graph Custom ...
Steps to reproduce: Create a new project using Universal 3D template Create and open any Shader Graph Right-click > Create Node &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS