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0
votes
Not Reproducible

[HDRP] Progressive GPU Lightmapper Global Illumination generation become...

Package: Scriptable Render Pipeline HD

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Feb 03, 2020

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Version/s: 7.1.7

How to reproduce: 1. Create an HDRP template project on Unity 2020.1.0a25 2. In the Lighting tab, select the Lightmapper to be Progr... Read more

1
votes
Fixed

[HDRP] Material doesn't have a float/range property errors are thrown on...

Package: Scriptable Render Pipeline HD

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Apr 28, 2020

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Version/s: 9.0.0, 8.1.0, 8.0.1

Material doesn't have a float or range property '_DrawOrder' errors are thrown on assigning any material to Decal Projector in prefa... Read more

0
votes
Fixed

[HDRP] Baked reflection probe causes the scene to always be marked as dirty

Package: Scriptable Render Pipeline HD

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Nov 20, 2019

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Version/s: 6.9.1

How to reproduce: 1. Open the attached "ReflectionProbeSave.zip" project 2. Open "SampleScene" and notice that it's marked as dirty ... Read more

0
votes
Duplicate

Infinite import loop with HDRP 7.1.2

Package: Scriptable Render Pipeline HD

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Oct 18, 2019

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Version/s: 7.1.2

How to reproduce: 1. Download the "1192516-ImportLoop-Fresh.zip" project 2. Launch Unity via command line: Unity.exe -projectPath C:... Read more

0
votes
Not Reproducible

[Linux] [HDRP] Crash when exiting Play mode

Package: Scriptable Render Pipeline HD

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Oct 21, 2019

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Version/s: 7.0.1

How to reproduce: 1. Create a new HDRP project 2. Enter Play mode 3. Exit Play mode -- observe the crash Reproducible with: 2019.3.... Read more

0
votes
Fixed

HDRP default material values have been changed

Package: Scriptable Render Pipeline HD

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Oct 22, 2019

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Version/s: 8.0.0 staging

I think there was an unintentional change to default material(see attached image). Found in HDRP staging. We should reset it to what... Read more

0
votes
Fixed

[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...

Package: Scriptable Render Pipeline HD

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Feb 24, 2021

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Version/s: 12.0.0

Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Look at the bottom of the cube object 4. Observe that the screen... Read more

0
votes
Fixed

[HDRP] Skymanager detects Procedural sky being used when its not used

Package: Scriptable Render Pipeline HD

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Apr 23, 2020

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Version/s: HDRP/staging 2020/04/23

Note: I edited Skymanager.cs line 182 by removing " && logOnce" to see the error message more than once. To be sure its still happe... Read more

0
votes
Won't Fix

[HDRP] Editor freezes on changing Planar reflection resolution to 16384

Package: Scriptable Render Pipeline HD

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May 05, 2020

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Version/s: 9.0.0, 8.1.0

Editor freezes on changing Planar reflection resolution to 16384. Steps to repro: 1. Create a new HDRP Project. 2. Hierarchy > Righ... Read more

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