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[HDRP] Progressive GPU Lightmapper Global Illumination generation become...
How to reproduce:1. Create an HDRP template project on Unity 2020.1.0a252. In the Lighting tab, select the Lightmapper to be Progres... Read more
[HDRP] Material doesn't have a float/range property errors are thrown on...
Material doesn't have a float or range property '_DrawOrder' errors are thrown on assigning any material to Decal Projector in prefa... Read more
[HDRP] Baked reflection probe causes the scene to always be marked as dirty
How to reproduce:1. Open the attached "ReflectionProbeSave.zip" project2. Open "SampleScene" and notice that it's marked as dirty in... Read more
Infinite import loop with HDRP 7.1.2
How to reproduce:1. Download the "1192516-ImportLoop-Fresh.zip" project2. Launch Unity via command line:Unity.exe -projectPath C:\pa... Read more
[Linux] [HDRP] Crash when exiting Play mode
How to reproduce:1. Create a new HDRP project2. Enter Play mode3. Exit Play mode-- observe the crash Reproducible with: 2019.3.0b8, ... Read more
HDRP default material values have been changed
I think there was an unintentional change to default material(see attached image). Found in HDRP staging. We should reset it to what... Read more
[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...
Steps to reproduce:1. Open attached project2. Open SampleScene3. Look at the bottom of the cube object4. Observe that the screen goe... Read more
[HDRP] Skymanager detects Procedural sky being used when its not used
Note:I edited Skymanager.csline 182 by removing " && logOnce" to see the error message more than once. To be sure its still ... Read more
[HDRP] Editor freezes on changing Planar reflection resolution to 16384
Editor freezes on changing Planar reflection resolution to 16384. Steps to repro:1. Create a new HDRP Project.2. Hierarchy > Righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected