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[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...
When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more
Canvas gets corrupted after save
The active theme is no longer applied to the document after saving Steps:1 . Create document2. Add a button3. Save the document Actu... Read more
[Android] Core libraries are not detected when they're just in the Asset...
How to reproduce:1. Open the user's attached "BuildTest.zip" project2. Open the Build Settings3. Make sure the Android Platform is s... Read more
Server build doesn't respond to "Ctrl+C" after setting "Console.Foregrou...
How to reproduce:1. Open the user attached project (svrbuild-ctrl-c.zip)2. Press Ctrl+Shift+B to open the "Build Settings" window3. ... Read more
[IL2CPP] Can't build on Windows when system display language is set to T...
How to reproduce:1. Set Windows display language to Turkish2. Sign out of Windows and sign in again3. Create a new Unity project4. I... Read more
The Rect Transform and the Anchor Preset of a nested Canvas gets reset w...
How to reproduce:1. Open the attached project "case_1374782.zip"2. Open Scene "SampleScene"3. In the Hierarchy window drag "inner" G... Read more
[HDRP] Inl_ prefixed calls are not tracked in deep profiling mode
Reproduction steps:1. Create a new HDRP Project2. Open Build Settings window in File > Build Settings3. Turn on Autoconnect Profi... Read more
GameObject renaming gets cancelled when pressing Shift key and Collab Pr...
Reproduction steps:1. Open the attached project "1373687.zip"2. Open Assets > Senes > Main3. Select Any GameObject in the Hier... Read more
D3D12 fullscreen stretches to fill screen rather than maintaining aspect...
Reproduction steps:1. Open user-submitted project2. Build the project (File -> Build Settings ... -> Build)3. Run the build4. ... Read more
FileSystemWatcher throws debug assertion error when building with IL2CPP
Reproduction steps:1. Open the attached project2. Go to Edit -> Project Settings -> Player3. Set "Scripting Backend" to IL2CPP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code