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[InputSystem] InputSystem is not initialized when run in `-batchmode`
1) Run the Integration test `WindowsInput_RemoteDesktopMouseMovements_AreDetected` through utr or yamato2) Notice the test fails due... Read more
Assertion failed on expression: 'rs->textureID == realRS->textureID'
This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's ... Read more
Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...
Reproduction steps:1. Open attached project "SetUv.zip" and scene "SampleScene"2. In Hierarchy window, select GameObject3. In Inspec... Read more
Asset path and filename is missing when warning about self-intersecting ...
How to reproduce:1. Open attached project "MissingInformationInWarning.zip"2. In the Console Window observe warning: "A polygon of C... Read more
Freeze when importing a specific FBX file
Reproduction steps:1. Open user's attached project2. in the Project window, click on MSL_clean_NoStringblend.fbx Expected result: In... Read more
[Vulkan] Objects are rendered in red when using DrawMeshInstanced method...
How to reproduce:1. Open user's attached 'VulkanInstanceIDBug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode and observe ... Read more
[iOS 13] Camera.AddCommandBuffer causes GPU performance regression
How to reproduce:1. Open the attached 'DynamicResolution2019-Unity.zip'2. Go to File > Build Settings and tick Development Build ... Read more
[iOS 13] Camera.allowDynamicResolution causes GPU performance regression
How to reproduce:1. Open the attached 'DynamicResolution2019-Unity.zip'2. Go to File > Build Settings and tick Development Build ... Read more
Terrain with a custom shader receives a black tint while the Paint Textu...
How to reproduce:1. Open the attached project named "Case_1252634"2. Open the Terrain Scene located in MicroSplat/Core/Examples/Scen... Read more
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