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2
votes
Postponed

[InputSystem] InputSystem is not initialized when run in `-batchmode`

Package: Input System

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Jun 03, 2020

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Version/s: 2019.1

1) Run the Integration test `WindowsInput_RemoteDesktopMouseMovements_AreDetected` through utr or yamato2) Notice the test fails due... Read more

0
votes
Fixed
0
votes
Fixed

Assertion failed on expression: 'rs->textureID == realRS->textureID'

Graphics Device Features

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Jun 03, 2020

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Version/s: 2020.2.0a14

This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's ... Read more

0
votes
Fixed

Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...

Graphics - General

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Jun 03, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.1.0b10, 2020.1.0b11, 2020.2.0a12

Reproduction steps:1. Open attached project "SetUv.zip" and scene "SampleScene"2. In Hierarchy window, select GameObject3. In Inspec... Read more

1
votes
Fixed

Asset path and filename is missing when warning about self-intersecting ...

Asset - Importers

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Jun 03, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open attached project "MissingInformationInWarning.zip"2. In the Console Window observe warning: "A polygon of C... Read more

0
votes
By Design

Freeze when importing a specific FBX file

Asset - Importers

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Jun 03, 2020

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Version/s: 2018.4, 2019.3.14f1, 2019.4, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project2. in the Project window, click on MSL_clean_NoStringblend.fbx Expected result: In... Read more

0
votes
By Design

[Vulkan] Objects are rendered in red when using DrawMeshInstanced method...

Vulkan

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Jun 03, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open user's attached 'VulkanInstanceIDBug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode and observe ... Read more

0
votes
Fixed

[iOS 13] Camera.AddCommandBuffer causes GPU performance regression

iOS

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Jun 03, 2020

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Version/s: 2019.1.0b1, 2019.3, 2019.3.10f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'DynamicResolution2019-Unity.zip'2. Go to File > Build Settings and tick Development Build ... Read more

0
votes
Fixed

[iOS 13] Camera.allowDynamicResolution causes GPU performance regression

iOS

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Jun 03, 2020

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Version/s: 2019.1.0b1, 2019.3, 2019.3.10f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'DynamicResolution2019-Unity.zip'2. Go to File > Build Settings and tick Development Build ... Read more

0
votes
By Design

Terrain with a custom shader receives a black tint while the Paint Textu...

Terrain

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Jun 02, 2020

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Version/s: 2019.3.3f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1252634"2. Open the Terrain Scene located in MicroSplat/Core/Examples/Scen... Read more

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