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Touchscreen.pressure memory not cleared leading to NaN value
-e: Rene says we don't clear the memory for Touchscreen.pressure leading to random values being in there -repro:--start editor on a ... Read more
[Linux] IConnectionState was not Disposed! error is thrown when using Pr...
How to reproduce:1. Create new project2. Open Profiler window and dock it3. In Game view set window size to Play Maximized4. Enter P... Read more
Animation is delayed when transitioning between States
How to reproduce:1. Open the attached project (LegacyAnimationTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button and ... Read more
Unity editor doesn't open Visual Studio on file double click while SQL S...
Reproduction steps:1. Run "SQL Server Management Studio"2. Press "Cancel" if the "Connect to Server" window pops up on "SQL Server M... Read more
HDRP/Hair appears white when the light is disabled in the scene
Steps to reproduce : - import the project attached- open the test scene- disable the light in the scene and notice the eyebrows are ... Read more
[iOS] App crashes when "Use HDR" in Graphics settings and "Metal API Val...
How to reproduce:1. Open the attached project ("1377349_2019.4.32f1.zip")2. Build an Xcode project (File -> Build Settings -> ... Read more
[WebGL ]WebGL builds fail if external debug symbols option is used.
Steps to reproduce:1. Open default project in Editor2. Switch platform to "WebGL".3. Open "Build Settings" and disable "Development ... Read more
Exception in Input System UI Input Module when IL2CPP Code generation is...
Reproduction steps:1. Download and open the attached "IL2CPP_is_null.zip" project2. Open "Build Settings" and set the "IL2CPP Code G... Read more
[FBX] Setting values in MaterialDescriptor doesn't work
An internal OnPreprocessMaterialDescription is running with a priority of 1, which overrides users' default AssetPostprocessor.It ne... Read more
[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...
When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved