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Snap option in the Input Manager does not work when using the GetAxis() ...
How to reproduce: 1. Open the attached "InputSnap" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Press and hold ... Read more
[iOS] Xcode project uses libiPhone-lib.dylib instead libiPhone-lib.a fil...
How to reproduce: 1. Open the attached 'EmptyProjectViaScript.zip' project 2. Change Target SDK to Simulator SDK in Player Settings ... Read more
[Android] The Grabpass does not work when the Blit Type is set to Auto
Reproduction steps: 1. Open the user attached project "TestGrabPass.zip" 2. Switch platform to Android 3. In the Project window unde... Read more
All of the DLL files are compiled when reimporting asmdef file without a...
How to reproduce: 1. Open user's attached "AsmDefCompilation" project 2. Right-click on "needle.Analysis.Compilation.asmdef" (found ... Read more
Crash without a stacktrace when moving Tilemap brush in the Scene window
Reproduction steps: 1. Open user's attached project 2. Open scene "Map-A" and the Tile Palette window 3. In the Tile Pallet window, ... Read more
[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...
Fix: Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional... Read more
It is possible to enable Collaborate and its features in the Editor when...
How to reproduce: 1. Create and open a new Project 2. Remove the 'Collaborate' package from the Package Manager 3. Turn on collab in... Read more
The number's precision doesn't change according to the size of the text ...
How to reproduce it: 1. Open the user's attached project ("New_Unity_Project.zip") 2. Select 'GameObject' in the Hierarchy window 3.... Read more
~5-7 ms Physics.Processing spikes periodically appear in a relatively em...
Repro steps: 1. Open attached project 2. Create a Physics Material and set Bounciness to 1 3. Attach the material to the plane and s... Read more
[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...
Reproduction steps: 1. Open the user's attached project 2. Make a WebGL Development Build with Autoconnect Profiler enabled and run ... Read more
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