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Selecting "Name" or "Type" in Hierarchy window search bar does not chang...
Reproduction steps:1. Open new Unity project2. In Hierarchy window's search bar, click the "Magnifying Glass" symbol3. In the contex... Read more
Double click at Search results opens Package Manager instead of Asset Store
How to reproduce:1. Open attached project "Beta Test.zip"2. Sign out using Edit > Sign out menu3. Select Window > Search > ... Read more
Modifying Rigidbody2D.position or Rigidbody2D.rotation doesn't stop inte...
Reproduction steps:1. Open the attached "case_1367721_Rigidbody2D_PositionRotation.zip" project (not the user submitted one)2. Open ... Read more
Editor freezes for a short time when changing Material settings
Reproduction steps:1. Create a new HDRP project (Not necessary, but the easiest to reproduce on)2. Create a new Material3. Select th... Read more
GameObject.GetComponents returns the wrong number of components in "Main...
Reproduction steps:1. Open the user's attached "GetComponentTest.zip" project2. Go to MyMenu > TestItem3. Observe the output in t... Read more
Compilation error when using ambiguous reference with System.Numerics.Ve...
How to reproduce:1. Create a new project2. Add "NewBehaviourScript.cs" script to the project Expected result: No error in the Consol... Read more
Crash on UpdateAvatars when entering Play Mode
How to reproduce:1. In the attached project, open the "Start" scene2. Go into Play Mode3. If Unity didn't crash, exit Play Mode and ... Read more
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem ...
Reproduction steps:1. Open the attached user's project "VR Testing.zip"2. Connect Quest 1/2 with Oculus Link3. Enter and exit Play M... Read more
[MacOS] Replacing old build with development build fails with BuildFaile...
How to reproduce:1. Create new Project2. Open Build settings and build project3. Enable Development build4. Build player again (when... Read more
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...
How to reproduce:1. Open the attached project "MacShaderCompilationIssue-2021.2.zip"2. Open Build Settings and change to Android pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject