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Bolt 2 - Editor redraw issue with Bolt player buttons
With Unity 2020.1 and above notice, there is a preview package warning feature in the UI. This warning if clicked opens up the packa... Read more
Tiling menu greyed out on mac editor resize button
1. hover over or click and hold resize button for editor window2. expected: tiling menu appears and options to enter split view can ... Read more
[Windows] The Unity import progress is not shown in the Windows taskbar
How to reproduce:1. Create a new project2. Inspect the Unity import progress in the Windows taskbar Actual: The Unity import progres... Read more
Invalid Windows Proxy Configuration causes NullReferenceException to be ...
User reported here: https://github.com/Unity-Technologies/mono/pull/1330 Repro Steps: Have your windows registry values set as such:... Read more
Bolt 2 - Group Boxes have numerous issues
Group boxes feel really rough. There is no inspector/explorer options to adjust a group box. There is no word wrap or auto scaling. ... Read more
Draging and dropping private vaiables in the explorer can cause C code g...
The user has the ability to move private variables via drag and drop. If you drag and drop one variable on top of another it will br... Read more
Crash on opening some HDRP scene with Windows Vulkan
Get SRP repository: https://github.com/Unity-Technologies/Graphics and open HDRP_Test projecthttps://github.com/Unity-Technologies/G... Read more
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...
Does not happen in 9.x.x/ReleaseMay affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it s... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.Dra...
How to reproduce:1. Open user attached project "NanoTwo.zip"2. Enter Play Mode3. Enable 'DrawProcedural' GameObject4. Enable 'Indire... Read more
[UIR] UI Toolkit runtime resize bug with Graphics.Blit
Using Graphics.Blit during an Update modifies the layout of the root visual element because it modifies RenderTexture.active, which ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names