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Inspector window Generic animation's behavior differs in Y axis when roo...
To reproduce:1. Create empty project, import my FBX2. In project window, select the imported FBX3. In Inspector window, play the ani... Read more
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, attac... Read more
Each position axis not being processed individually when compressing ani...
To reproduce:1. Create new unity project, import user's FBX file2. Open Animation window, in Project window, expand imported FBX fil... Read more
VideoPlayer performs very poorly on a device when "Multithreaded Renderi...
Reproduction steps:1. Open the attached project;2. Check if "Multithreaded Rendering" is enabled in Player Settings;3. Build the sce... Read more
Handle with localRotation is using its parent rotation value even if tra...
Reproduction steps:1. Open the attached project "HandlesRotationHandleBug.zip";2. Open the HandleBug.scene;3. Select the GameObject ... Read more
Migrating project from Mac to Windows disallow switching from Android to...
How to reproduce:1. Create new project on Mac2. Change Build Setting to Android3. Open the same project on Windows4. Try to change B... Read more
[IL2CPP] "IL2CPP error for type 'System.Char' in assembly" error is thro...
To reproduce:1. Open project attached by the user2. In player settings make sure that Scripting Define Symbols is set to ARK_WEBREQU... Read more
Memory leaks when resizing Game or Scene window
Steps to reproduce:1. Create new project2. Open Task Manager3. Resize Game or Scene window Expected results: When changing Game/Scen... Read more
Memory leak in Editor
1. What happenedAttached project reports value returned by Profiler.GetTotalAllocatedMemoryLong(). That value steadily increasing. H... Read more
Host migration does not work with custom Channels
Host migration does not work with custom Channels 1. Create a simple project (offline/online scene, player).2. Add Network Manager a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open