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[IMGUI] EditorGUILayout.MaskField shows wrong options and doesn't act li...
How to reproduce:1. Open the "case_1359256"2. Open the "Custom Window" custom EditorWindow3. Observe the "Mask1" field's options by ... Read more
Crash when entering Play Mode if a ScriptableObject Resource is loaded a...
Reproduction steps:1. Open the attached "Test.zip" project2. Select the "Test" ScriptableObject in Assets > Resources3. Enter Pla... Read more
[iOS] Xcode builds contain a reference to profile.json
Reproduction steps:1. Create and open a new project2. Switch the platform to iOS3. Build the project to Xcode4. In the Navigator win... Read more
No warning dialog is thrown when removing the last element if 2 GOs sele...
How to reproduce:1. Open attached project "case_941.zip"2. Open "Sample" scene3. Select "Test" and "Test2" GameObjects in the Hierar... Read more
Instantiation prefab asset into Hierarchy via Drag&Drop is rejected
Steps:1. Create a new project2. Add Cube and convert it to prefab3. Drag the prefab asset from Project Browser to Hierarchy==> Dr... Read more
SetScriptingDefineSymbolsForGroup does not set specified symbols for scr...
Steps to reproduce:1. Open users attached project2. Press Bug>Reproduce3. Open Edit>Project Settings>Player>Other Settin... Read more
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
System.Memory ReadOnlySpan() method is not supported and throws an error...
Reproduction steps:1. Open the user's attached project2. Observer the Console Expected result: The are no errors in the ConsoleActua... Read more
[iOS] Unfreed allocation errors thrown in Console when executing Build A...
How to reproduce:1. Open the attached Unity project ("1358453_2021.2.0b7.zip")2. Switch Platform to iOS3. Build And Run Expected res... Read more
Entering play mode causes Sprite Editor window to split into two mirrore...
Entering play mode causes Sprite Editor window to split into two mirrored parts.Image & video of this occurring included in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size