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"FormatException" is thrown in the Console when Font Size is changed to ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/MainScene” Scene 3. In the Localization Sc... Read more
[Smart Format] Extracting metdata from nested localized strings causes e...
*Steps to reproduce:* 1. Open attached project to SampleScene 2. Build addressables and change play mode to use them. (Window/... Read more
An exported XLIFF format file is missing a 'datatype' required attribute...
How to reproduce: 1. Open the “LocalizationExportBug.zip“ project 2. Open the Localization Tables window (Window > Asset Managemen... Read more
StringTable is imported incorrectly when the project is first opened in ...
How to reproduce: 1. Open the “肉鸽塔防正式v0.2.zip“ project 2. Build and run the project 3. Observe the “设置“ (“Settings“ in English) ... Read more
Exported CSV Localization Table is malformed after deleting a locale fro...
How to reproduce: 1. Open the “LocalizationExportIssue“ project 2. In the Project window select the “Assets/Localization Settings”... Read more
It is possible to drag a Folder into an Asset Table
*Steps to reproduce:* 1. Create an Asset Table 2. Add an entry 3. Drag a folder from the project into the asset field of th... Read more
"StackOverflowException" error is thrown when two locales use each other...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Enter Play Mode 3. Observe the Console Expected result: No erro... Read more
LocalizedString serialized field uses two lines when its contents are v...
How to reproduce: 1. Open the attached project "LocalizedString Inspector Bug.zip" 2. Select the "Test" GameObject in the Hierarch... Read more
The Reverse Arrangement checkbox in Horizontal Layout Groups is not resp...
How to reproduce: 1. Open the attached “localization_issue” project 2. Open the “Broken” scene and enter Play mode 3. Select the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture