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Standalone Profiler starts to profile frames in Play Mode when reopening...
How to reproduce:1. Create a new empty project2. Open the Profiler Window Standalone (Window -> Analysis -> Profiler (Standalo... Read more
[Windows] Popup Window does not receive mouse events when hovering curso...
How to reproduce:1. Create a new empty project2. From the Scene view View Options toolbar, select the Effects button and menu (activ... Read more
UnityWorldSpaceLightDir does not work when the Directional Light has a C...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Observe the Directional Light and the Cube in... Read more
Silent crash when going to another scene for a second time
Reproduction steps:1. Open the user’s attached project2. Enter Play mode3. Click the hamburger menu in the upper right corner4. Clic... Read more
Game view window scale resets when exiting full screen and scale was set...
To reproduce:1. Create a new project2. Open the Game view window3. Set aspect ratio to QHD (2560x1440)4. Set Scale to any value lowe... Read more
Embedded iOS frameworks are not automatically signed
How to reproduce:1. Open the attached project ("build-ios-with-framework-2022.1.zip")2. Build for the iOS platform and open the Xcod... Read more
[Ubuntu 20.04] Editor does not open when creating Cinematic Studio templ...
How to reproduce:1. Open UnityHub2. Click Create Project3. Find Cinematic Studio template and click Download Template4. Click Create... Read more
Color artifacts in imported textures when Alpha Source is set to Input T...
Reproduction steps:1. Open the attached 'texture test 2021' project2. Open the 'SampleScene'3. Observe the 'Quad' GameObject Expecte... Read more
Scene View shows unrelated tools settings when LightingData Asset is sel...
How to reproduce:1. Open the user attached "NativeLightCrashRepro.zip"2. Select the "LightingData.asset" Asset (in folder Assets/Sce... Read more
[Mobile] [IL2CPP] Build fails when using custom script and target archit...
How to reproduce:1. Download the attached project 'AndroidBeeTest.zip'2. Make sure ARM64 target architecture is selected in Android ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used