Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2022.1.0b10
2022.2.0a7
Issue ID
UUM-7621
Regression
No
[MacOS] Entering Play mode with the fullscreen option when Editor is in Mac fullscreen mode shows only half of the Game view
Reproduction steps:
1. Create a new empty project
2. Make Unity Editor fullscreen
3. Enter Play mode with "Fullscreen on 0"
Expected result: Screen is fullscreen
Actual result: Game View shifts to the left side and takes only half of the screen
Reproduced with: 2022.1.0b10, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1 (feature "Fullscreen on 0" not introduced)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
Fullscreen Playmode has been removed from Unity in its current iteration. It does not meet the product quality bar. We hope to address it in the future in a more holistic way.
Resolution Note (2022.2.X):
Fullscreen Playmode has been removed from Unity in its current iteration. It does not meet the product quality bar. We hope to address it in the future in a more holistic way.