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UnityWorldSpaceLightDir does not work when the Directional Light has a C...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Observe the Directional Light and the Cube... Read more
[TMP][Android] Keyboard doesn't show up when TouchScreenKeyboard.Open() ...
How to reproduce: 1. Open the user's attached "Ludia-Keyboard.zip" project 2. Build and Run the "SampleScene" on an Android device 3... Read more
[URP] Terrain isn't affected by Ambient light when created with TerrainT...
How to reproduce: 1. Open the user's attached "My project (5)" project 2. Observe the Scene view in the "SampleScene" Scene Expecte... Read more
[Mobile] ExecuteDefaultActionAtTarget is not dispatching correctly when ...
How to reproduce: 1. Download the attached project "Trunk.zip" 2. Build and Run on Android 3. When the app opens, press on text fiel... Read more
GizmoType of different properties don't draw gizmos when their condition...
How to reproduce: 1. Open the user's attached project 2. Select a child GameObject of "Bezier" in the Hierarchy window Expected res... Read more
Files are not included in the “Assembly-CSharp.csproj” file when they ar...
Steps to reproduce: 1. Open the user’s project 2. Notice the “IComponentEditor.cs” script at Assets → Physics → Editor 3. Open the p... Read more
Camera broken FOV after project upgrade from 2020.3 to 2022.1
Project is in BuiltinRP. I don't think this issue is render-pipeline specific. Steps: 1. Open attached project (CamAni.zip) 2. Open... Read more
The Editor freezes or quits when building project with a specific combin...
How to reproduce: 1. Open the attached project "1414548project" 2. Build the project with Scene "PreLoad" 3. Observe the building lo... Read more
[Windows] Popup Window does not receive mouse events when hovering curso...
How to reproduce: 1. Create a new empty project 2. From the Scene view View Options toolbar, select the Effects button and menu (act... Read more
[iOS] Cyclic references are detected when building with Xcode 13.3
Reproduction steps: 1. Create a new Unity Project 2. Build the Project for iOS 3. Build the Xcode Project twice Expected result: No... Read more
All about bugs
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