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Duplicate

Votes

0

Found in

2019.4

2021.3

2021.3.0f1

2022.1

2022.2

Issue ID

1419995

Regression

No

GizmoType of different properties don't draw gizmos when their conditions are met

Scene/Game View

-

How to reproduce:
1. Open the user's attached project
2. Select a child GameObject of "Bezier" in the Hierarchy window

Expected result: Bezier gizmo is drawn
Actual result: Bezier gizmo is not drawn

Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0b16, 2022.2.0a11

Notes:
- Using GizmoType.NonSelected draws bezier gizmos when the parent or child GameObject is selected
- Using GizmoType.NotInSelectionHierarchy does not draw gizmos when it is unselected again

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