Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2021.3
2021.3.0f1
2022.1
2022.2
Issue ID
1419995
Regression
No
GizmoType of different properties don't draw gizmos when their conditions are met
How to reproduce:
1. Open the user's attached project
2. Select a child GameObject of "Bezier" in the Hierarchy window
Expected result: Bezier gizmo is drawn
Actual result: Bezier gizmo is not drawn
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0b16, 2022.2.0a11
Notes:
- Using GizmoType.NonSelected draws bezier gizmos when the parent or child GameObject is selected
- Using GizmoType.NotInSelectionHierarchy does not draw gizmos when it is unselected again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Perforce login fails when Perforce shows a license expiry warning
- Assertion failed error in HDRP builds when enabling STP via script
- FBX Resamples Curves incorrectly when importing FBX files
- ProBuilder GameObject Faces disappear when increasing the Sides Count value
- FileUtil.CopyFileOrDirectory throws IOException when destination parent folder does not exist
Add comment