Search Issue Tracker
Start() and Update() methods are not called after duplicating GameObject...
How to reproduce it:1. Open the user's attached project "H5O.zip"2. Load the "Level1" Scene3. Enter the Play Mode4. Observe the gene... Read more
When a Rigidbody2D is inactive GetPoint/GetVector/GetRelativePoint/GetRe...
Reproduction steps:1. Open the "Bug_Static_Rigidbody_GetRelativePoint.zip" project attached by the user2. Open the "SampleScene" Sce... Read more
Overridden method is called when calling the base class method using a d...
Reproduction steps:1. Open the attached project "1344006_DelegateIssue.zip"2. On the top menu bar, open the "Test" dropdown menu3. C... Read more
Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument...
How to reproduce:1. Open the attached project from "MinimalTest.zip"2. Open Scene "SampleScene"3. Enter Play Mode Reproducible with:... Read more
Unpacked prefabs added to a prefab instance are removed when Undoing any...
How to reproduce:1. Open attached project "case_775_repro.zip"2. Open "Cube variant" prefab in Prefab Mode3. In the Prefab Mode, add... Read more
Gradient key disappears and NRE is thrown when double-clicking on key an...
How to reproduce:1. Create a new VFX in HDRP/URP project2. Select color bar in 'Set color over Lifetime'3. Double click on the gradi... Read more
Cannot edit some assets in Inspector if only the meta file of the asset ...
Steps to reproduce:1. Create a new project in an empty local PlasticSCM repo2. Create a Prefab (or import an FBX model)3. In Version... Read more
[Shadergraph] "Transform" node no longer appears in searcher when typed
Reproduced with version of SRP tied to 2021.2.0b1.3029 Repro steps:1. Open the searcher in Shadergraph2. Type "Transform" Expected r... Read more
Textures are cleared when creating Texture array from RenderDoc
How to reproduce:1. Open the user's attached project and Example scene2. In the Scene view, select Menu Settings (three dots) and se... Read more
[UWP] IL2CPP ARM64 build fails on VS 16.10 with internal compiler error
How to reproduce:1. Open the attached "SampleProject.zip" project2. Build to UWP3. Open VS solution4. Set platform/config to ARM64 +... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open