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[IL2CPP] Double and float number values are different when uint is caste...
How to reproduce:1. Open attached project ("Broken_il2cpp.zip")2. Open Build Settings window (File->Build Settings...)3. Open Pla... Read more
[Linux] Default shortcuts for different keyboard locations are physical ...
To reproduce:0) Open Terminal and run "sudo setxkbmap fr" to change to an AZERTY layout (to return back to English, it's 'us' instea... Read more
IMGUI Debugger has no visible separator between Instructions list and In...
How to reproduce:1. Create a new project2. Open IMGUI Debugger window (Window->Analysis->IMGUI Debugger)3. Select anything fro... Read more
[Android] "Input.compensateSensors = true" does not work in Android Port...
To reproduce:1. Open attached project2. Build and run to android device3. Make phone portrait and tilt the phone up and down Actual ... Read more
Horizonal slider moves when scrolling vertical slider in 'UIElements Sam...
How to reproduce:1. Create and open a new project2. In the Editor select 'Window' > 'UI' > 'UIElements Samples'3. In the UIEle... Read more
[Terrain Tools] Terrain gets Terraced when Smoothed near the edge of the...
Reproduction steps:1. Open the attached project named Case_11860052. Open the Sample Scene and select the Terrain3. Hold Shift and t... Read more
The time Required to load Gameobjects or Prefab instances does not scale...
Steps to reproduce:1. Open User-supplied project2. Open Scene ("Transform_10000) with 10000 objects3. Run Test -> Measure Open/Cl... Read more
[URP] [Terrain] Shader exception is thrown on creating Terrain game obje...
Shader exception is thrown on creating Terrain game object with URP Template. How to reproduce:1. Create a new project with URP Temp... Read more
DLLs are misplaced in Standalone player
Steps to reproduce:1. Download attached project2. Build project3. Open builds _Data/Plugins directory Expected results: Plugins are ... Read more
[URP][PostProcess] Gaussian mode in Depth of Field breaks Single Pass re...
Steps to reproduce:1. Download the attached project2. Open "SampleScene" scene3. Enter paly mode Expected results: Depth Of Field is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names