Search Issue Tracker
Canvas: Removing normal from the Additional Shader Channel drop down cau...
Canvas does not display correctly when Normal is removed from the Additional Shader Channel in the canvas. Steps to reproduce- Open ... Read more
[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene2. Assign studio_03 skybox material3. Select CornellBox ... Read more
Memory leak when trying to draw a Gizmo sphere with a null point
Steps to reproduce:1. Open a new project2. Create a new GameObject3. Add the attached script to it ("Grid.cs")4. In the Inspector wi... Read more
[Vulkan] Inefficient memory barriers (vkCmdCopyBufferToImage)
Steps to reproduce:1. Open attached project2. Open SampleScene3. Build & Run to an Android device4. Take a RenderDoc capture5. O... Read more
[Windows] Build fails on iOS when language with non latin characters is ...
How to reproduce:1. Create a new project2. Switch to iOS platform3. Build the project Actual: Build fails Reproducible with: 2019.2.... Read more
Unity freezes on an Easy Save plugin script when project is being built
To reproduce:1. Open user's attached project ("Ridunkulous2019")2. CTRL +B to Build the project- Editor freezes Reproduced with: 201... Read more
Changing the Graphic Component of a Masking UI breaks the masking
Steps to reproduce:1. Create a GameObject "Root" in a canvas2. Add the component Image (or RawImage) and the component Mask to "Root... Read more
[Linux] Silent crash when attempting to load projects in 2019.2.0a10+ or...
To reproduce:1) Create new project on an older version (tested with 2019.2.0a1 and 2019.2.0a9)2) Close Unity3) Open same project in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used