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Assigning pointer of unsafe pointer throws InvalidOperationException eve...
How to reproduce:1. Open the user's attached project ("DotsMan.zip")2. Enter Play mode3. Notice the "InvalidOperationException: OnUp... Read more
[ECS] GetOrCreateSystem ArgumentException with ISystemBase
Reproduction steps:1. Open attached project "EntitiesSystem.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window ... Read more
[Linux] Entity positions are getting switched with each other after conv...
How to reproduce:1. Open the user attached project (trash.zip)2. Open the "Hybrid Component" scene3. Enter Play mode4. Observe the m... Read more
"InvalidProgramException: Invalid IL code in SpawnerSystem" error when e...
Reproduction steps:1. Open the user's attached project and Scenes/Shooting scenario/Shooting scene2. Enter the Play mode3. Observe t... Read more
[ECS] Editor crashes when allocating BlobArrays
How to reproduce:1. Open the attached project ('case-1317119.zip')2. Open the 'SampleScene' Scene3. Enter Play Mode Reproducible wit... Read more
[DOTS] Entities package conflicts with Addressables package in the Player
Reproduction steps:1. Open user attached Project2. Build a Development Build with Script Debugging enabled3. Run the Built Game Expe... Read more
Assertion Failed printed and Editor crashes when changing a Transform th...
How to reproduce:1. Open the attached project (case_1324447-RectTransformCrash)2. Open SampleScene3. Click Play Expected result: No ... Read more
Two different source hashes produce a collision when adding them to a Bl...
How to reproduce:1. Open the attached project2. Click Play3. Observe the Console Expected result: There is no hash collisionActual r... Read more
[ECS] Entity with CompositeScale does not scale around ScalePivot
Reproduction steps:1. Open attached project "TestProject.zip" and scene "SampleScene"2. Enter Play Mode3. Observe "compositeScaleCub... Read more
Compiler error when using Ternary operator with bit flags
Reproduction steps:1. Open user attached Project2. Check the console for an error Expected result: The if statement is interpreted c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS