Search Issue Tracker
Fix In Review
Votes
0
Found in [Package]
0.17.0-preview.41
Issue ID
1311844
Regression
No
[ECS] Entity with CompositeScale does not scale around ScalePivot
Reproduction steps:
1. Open attached project "TestProject.zip" and scene "SampleScene"
2. Enter Play Mode
3. Observe "compositeScaleCube" Entity's scaling
Expected result: "compositeScaleCube" scales around (1,1,1) pivot
Actual result: "compositeScaleCube" scales around its origin
Reproducible with: 0.17.0-preview.41 (2020.3.4f1, 2021.1.1f1)
Could not test with: 2018.4.34f1, 2019.4.24f1, 2021.2.0a12 (package errors break project)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment